Simulacrum:
Alignment: A simulacrum of a paladin or other
alignment restrictive abilities requires the simulacrum to act in that way. A
simulacrum made to do evil will lose paladin abilities.
Memory: A simulacrum is 1/2 HD, and will not
have specific memories of the last few years/months etc because of this. You
can't just simulacrum someone to find out everything they know.
Powers: A succubi's profane gift, a
nymph's inspiration, or similar abilities are only 1/2 as powerful when done
through a simulacrum. Simulacrum of creatures with innate wish abilities gain
limited wish instead.
As it's unclear- a simulacrum can ONLY be
healed by repairing it, not by other methods. This provides an easy way to
identify a simulacrum.
Simulacrum has a material component- a piece
of the creature wanting duplication.
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